Neil Druckmann has revealed that he is interested in the storytelling style of some games like Elden Ring and INSIDE.
Neil Druckmann is Interested in the Storytelling Style of Elden Ring and INSIDE
Speaking with The Washington Post, Neill Druckmann revealed that he was inspired by FromSoftware’s Elden Ring and Playdead’s INSIDE.
Recently I’ve been more interested in things like Elden Ring and INSIDE that don’t rely so much on traditional narratives to tell the story.
Some of the best storytelling in The Last of Us is in the cinematics, but a lot of it is in the gameplay, moving around the space, and understanding the history of the space just by looking at it and examining it.
For me, right now, that’s the best pleasure I get from games that trust their audience to figure things out. [Games] that don’t hold your hand, those are the things I’m really interested in going forward.Neil Druckmann, Co-President of Naughty Dog
Although Naughty Dog has dabbled in environmental storytelling before, it seems that they might go deeper into such concepts in future games.
That doesn’t mean we’ll never have dialog, or cutscenes, I think those are tools in your toolbox… I think there are ways to push those things forward, at least for the kind of games that we make at Naughty Dog.That doesn’t mean we’ll never have dialog, or cutscenes, I think those are tools in your toolbox… I think there are ways to push those things forward, at least for the kind of games that we make at Naughty Dog.
I’m really interested in, again, never resting on my laurels and trying something a little bit new, a little bit different that not everyone will like, but that’s okay. The things that we’re working on right now, I can tell you that the team is really excited about the different projects that we have at Naughty Dog.Neil Druckmann, Co-President of Naughty Dog
Druckmann added that he still wants to tell character-driven stories. For now, he is busy with the multiplayer title The Last of Us and whatever game Naughty Dog is currently working on.